Lost in days
Lost In Days
"I could have sworn I chose the other one..."
Lost In Days is a psychological puzzle game about the fragility of memory, powered by generative AI.
You play as the keeper of a daily journal. Each day, you are presented with simple pairs of related words—concepts like "Fire / Water" or "Hope / Fear"—and you must choose one to define your day. It starts as a simple record of your life.
But as the days turn into weeks, something unsettling happens. The ink on the previous pages begins to shift.
The Game That Gaslights You
Every time you turn the page, the game has a chance to rewrite your history. It will secretly alter your past choices, moving your handwritten markers to the opposite word to convince you that you chose differently.
Your goal is to survive as long as possible without losing your grip on the truth.
- Review the Past: Before ending a day, look back at your previous entries.
- Trust Your Gut: Does that choice look wrong? Did you really pick "Darkness" over "Light"?
- Strike the Lies: If you spot a false memory, Right Click to strike it through and expose the deception.
- Don't Be Fooled: If you accept a false memory as truth, the game ends.
Powered by Generative AI
Using an integrated Large Language Model (Ollama), Lost In Days generates unique, contextually related word pairs for every single playthrough. The game ensures you never face the same sequence of choices twice, making every descent into madness a completely new experience.
Can you trust what you wrote? Or are you already lost?
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Ekatterrina, dover_ben65355, Xadeyl |
| Genre | Puzzle |
| Made with | GameMaker |



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